Thursday 3 October 2013

JANE'S ADVANCED STRIKE FIGHTERS J.A.S.F. Games





Kenny Loggins. The only thing that’s dangerous about this zone is that it makesyou want to crash your plane yourself. It’s J.A.S.F. for the Xbox 360.Released in late 2011 for the Xbox 360, Jane’s Advanced Strike Fighters revisits the classicPC titles Jane’s Combat Simulations.

 Evidently, Jane has lost a step, because Advanced StrikeFighters is a dull flight-combat game that only has a brand name in common.I suppose people will call this an arcade flight game, but I don’t know. I mean, alike arcade flight games. Advanced Strike Fighters is too slow, too sum-like...and just too boring for me to look at it that way. Watching paint dry should never, ever be more exciting than blowing things up. Somehow, Advanced Strike Fighters breaks the rule. If you’ve played games like Battlefield, Tom Clancy’s HAWX and Ace Combat, you have a pretty good idea what this game is trying to be like.

Advanced Strike Fighters puts you in the air and gives you multiple targets. You take them all out in virtually indistinguishable ways. You wash, rinse, repeat, and fall asleep. Part of the problem is that the game just doesn’t do anything new, but perhaps more importantly; it doesn’t do anything unique either. It just feels like other games, only the other games do this much better.  The sole strength of Advanced Strike Fighters is its wide selection of jet fighters. Otherwise, the controls are a pain, the graphics are outdated, the missions are uneventful...there are no smart bombs.

Fortunately, the game has 16-player online multiplayer. Unfortunately, I have serious doubts that you’ll ever find 16 players who want to play it. Jane’s PC games might’ve been good, but Advanced Strike Fighters proves she has no business on consoles. Unless she’s good looking.





Tuesday 1 October 2013

DISHONORED for Xbox 360


If you're a fan of cutting throats and stealth, body I have a great game for you. Dishonored is a tale of revenge betrayal murder and loss, and while the story may be familiar, the setting incredible art style and splendid cast of characters, really make the world come alive. The story is simply put a breathtaking and engrossing experience.

Dishonored is a first person stealth game, with touches of Deus Ex and Bios hock for good measure. There are nine missions you will undertake, each with a large open mission area; once you're done you go back to the pub the game’s hub. This works remarkably well, as the game features so many choices that impact the game.

You will want to play this one again and again to see all the differences subtle and not so subtle. For example, it’s easily possible to play the entire game, without ever taking anyone life. The more violent you are the darker the game becomes. Combat is a very brutal and satisfying affair. You have a sword which you can stab, slash, and dismember your enemies with.

A pistol which packs quite the punch and a crossbow with sleeping and normal bolts to kill your enemies. The stealth system allows you to choke out the guards. Or perform a brutal stealth kill. The choice is yours and my there’s so many to make. You get access to powers that can slow down time, or allow you to rapidly jump from place to place.
Which can get you on top of roofs for a bit of action ala assassin’s creed? There are plenty of abilities to gain and they're all very fun to use. With so much variety and freedom of choice, dishonored rarely has a dull moment.

 The art style really sets this one apart from the rest, while the textures may be a bit rough, the superb art fantastic designs, along with stunning character animations make dishonored an incredibly beautiful experience. Honestly few games rarely give you this amount of freedom, and make every choice count like Dishonored for Xbox Live Gold 360 does.

It’s a shame the protagonist is silent, as some well placed dialogue would have ramped up the emotions in the game. Still the opening gives plenty of reasons to be a vengeful and violent assassin. With some brutal and visceral combat, tons of choices just begging for multiple playthroughs, and fantastic visuals, you would be mad not to pick up this game. Few games manage to get so much right.

Thursday 26 September 2013

Play Xbox 360 Game that Stand Against Traditional First-Person Shooter - New Vegas



Ambitious video games are usually accompanied by several aspects; they’re fun, expansive and consuming, but they also tend to have their fair share of technical faults – Fallout: New Vegas is not the exception. As a series, Fallout conceptualizes a post-apocalyptic universe wherein all of the greatest fears of 1950’s America came true – the bombs did drop, the devastation did happen, and anyone dumb enough to believe curling up into ball would save them from a nuclear blast is long dead.

 The stylization of the franchise really captures and embodies the ridiculousness of the 1950’snuclear mentality astonishingly well. Fallout 3 did a great job of this too while also feeling like it incorporated some steam punk elements, but New Vegas takes these same ideals and turns it into more of a post-apocalyptic Western instead. These characteristics are reinforced by the spaghetti Western storied beginning as your character is bagged, gagged, hog-tied, shot in the head and left for dead. But it turnout that you’re just not quite dead enough.

 In true Fallout fashion, a cowboy robot saves your neck and then you’re off in a pursuit of vengeance across the Mojave. While traveling the deserts of Nevada you’ll come across many different situations like; radioactive bunkers, looters, gangs, defunct Brotherhood of Steel members, ancient satellite weapons, feuding militant factions, and a lot more than you can see in a single play through.
New Vegas is very similar to Fallout 3 in that respect – there is simply a ton to do and a lot of places to discover. The abundance of content isn’t the only thinker-emerging, if you’re returning from Fallout 3 then the Capital Wastes of Washington bleed through into the war torn Mojave. New Vegas seems to swap the muted gray-greens of Fallout 3 for lighter, more vibrant yellowish amber to give the game assets a new coat of paint.

Before too long the paint peals, but, overall, the environments are still expansive and fantastical in size and scope, just not in unfamiliarity or sense of tension from trekking through a new alien vista. Even though there is a retread of familiarity with the wastelands, there’s still a lot that’s been added – like the Vegas strip which is like a well-contained micro city with gun runners, traveling merchants, minicamps and gambling. But the bulk of the new additions help flex Fallout’s RPG muscles with deeper customizations through perks, stats, different ammo types, weapon moods and crafting, while also strengthening the gunplay with the newly added Iron-sight.

But, my favorite new feature is the hardcore mode which really sets the level of immersion high by requiring your character to eat food, sleep, and drink water on a regular basis in ordered to stay alive. New Vegas applies all of these additional gameplay aspects in favor of fixing old issues, and the rehashed environments it feel a bit like more of the same, but that’s okay with me – it never claimed to be Fallout 4.

In the end, Fallout: New Vegas is an immersive, RPG-heavy, tactical time-stopping first-person shooter, piece of buggy frustration wrapped in some perplexing astonishment through moments of true greatness and absolute ambition. Really, how much you enjoy your stay at New Vegas hinges on how well you’re able to take the good, with the bad, and the ugly.